NUVAKELOSEE THE OPTIONS. CHOOSE YOUR TURN.

NUVAKELO / CONTINUOUS TABLE

Keep the board. Build the collection.

Use the standard six-turn practice to experience a sequence of decisions after exploring individual alternatives in the comparison workbench.

Nuvakelo: Sorted point markers and emblem collections ready for a closing count

Play through a complete collection

A continuous six-move table
LEFT
MIDDLE
RIGHT

Move one column by a single step to start your decision.

Your tray starts empty
01 / CONTINUOUS TABLE

Make six decisions that belong together.

The continuous table opens at the normal three reel offsets. Select an up or down arrow on one column, inspect a legal horizontal or diagonal pattern and record its result. Movement locks after that single step so a second shift cannot slip into the same turn.

Continue from this board unlocks the next decision without resetting its visible symbols. This differs from the two-candidate workbench, where each fresh comparison returns both options to one shared opening. Here the consequences of your earlier movements stay in play.

02 / CONTINUOUS TABLE

Keep the award separate from the temporary copy.

A route containing three different identities gives one point coin. A pair yields two coins and one matching emblem; a triple yields four coins and one emblem. Another match outside the selected route does not add a second collection.

You may preview Strike after a movement if it improves the selected result. Recording that preview spends the card for this collection. The copied symbol is only a counting aid: the physical board shown after collection retains the actual reel arrangement.

03 / CONTINUOUS TABLE

Finish with a collection you can account for.

Once the sixth result has been recorded, the controls stop further moves. The score includes all point coins, two points per distinct emblem and one point for an unspent Strike. The visible record explains how each turn contributed.

This device-local exercise follows one person’s collection. In a shared physical game, neighbouring players alter the board before your next turn, and everyone receives six turns before comparing totals. Start a fresh collection only when you want to clear this local record and return to the opening.

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