Prepare a workable table
Position the reel rack so every seat can inspect its windows. Place point coins and the six emblem-tile supplies nearby. Each person starts with an empty collection area and a face-up Strike card. No coins are paid to enter the session or take a turn.
Set aside a marker for the current round. It has a tracking role rather than a scoring value, so give it a recognisably different place.
Use one agreed opening
From top to bottom, the left reel shows Cherries, Lemon, Grapes; the centre shows Grapes, Bell, Seven; the right shows Seven, Coin, Cherries. The underlying loop is the same on every strip.
Agree a first seat and proceed clockwise. Keep that first player through all six rounds. A round is finished only when each person has collected one result, ensuring that everyone receives six turns.
Finish the action before handing over
A turn consists of one reel shift, one chosen route, an optional Strike decision and one collection. Pass the board only after the resulting coins, emblem and card state are settled.
The next person receives the actual shifted rack, without a reset. The comparison workbench can help you study candidate moves, but a physical turn commits only one of them. The written group rules govern the full shared session.
