NUVAKELOSEE THE OPTIONS. CHOOSE YOUR TURN.

NUVAKELO / SHORT RULES

Keep the essential decisions in view.

This short reference joins setup, movement and the closing count. Use the longer chapters when a specific route or wildcard example needs explanation.

Nuvakelo: Decorative physical pattern-reference pieces arranged on a game table
01 / SHORT RULES

Start the shared game

Two to four players begin with empty trays and one unused Strike each. The opening reads left: Cherries–Lemon–Grapes; centre: Grapes–Bell–Seven; right: Seven–Coin–Cherries.

The full strip sequence is Cherries, Lemon, Grapes, Bell, Seven, Coin, repeating. Play clockwise for six complete rounds, keeping the same first seat and ensuring six turns for every player.

02 / SHORT RULES

Make and count one move

Shift one column by one position up or down. Select one of three rows or either full diagonal. Optionally use Strike to copy a type already present in another selected space into one space of that route.

Collect one point coin for three different symbols; two coins plus one matching emblem for a pair; four coins plus one matching emblem for a triple. No second pattern is added to the award.

03 / SHORT RULES

Pass on, then total

Leave the physical reel arrangement in place. A Strike replacement ends after counting and does not become the next player's starting symbol. The common rack is never reset merely because a match was collected.

After the sixth round, add score coins, two points for each different emblem identity and one point if Strike was kept. Tied totals favour more different types; a further tie is shared.

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